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In my career I've had the distinct pleasure of working with some of the most talented people in the industry to bring to life several game titles. These titles include "Red Faction: Guerrilla", Ghost Recon: Advanced Warfigher, the critically acclaimed Desperate Housewives PC Adventure game, and many more. |
Metal Town |
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| This is a level I'm building as a personal project in the UDK. The textures and normal maps are hand painted, with the exception of one grunge map and the red brick. These will be swapped out for hand painted later, but for now they do the job. | ||||||||||||||||||||||||||||||||||||||||||||||||||
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WARMACHINE and other fun stuff! |
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| Here is a mixture of some stuff I did while at WhiteMoon Dreams. Most of the stuff I did is still under NDA. Included are some renders for a texture pack I'm working on. The shots of WARMACHINE are from a small section of the prototype level, for which there are videos on YouTube. This level was shown at various gaming and comic book conventions and was recieved fairly well. This project is still under heavy development by WhiteMoon Dreams. I was responsible for art direction of this level, level construction, creation of materials and assets, implementation of gameplay elements, and management of other artists (which isn't difficult when working with such a talented group). Such a fun team and project to work on. The majority of the assets were modeled and textured by my good friend Andrew Prince. This guy was a MACHINE himself during this prototype. | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Red Faction: Guerrilla |
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| Below you'll see the terrain work I did for Red Faction:Guerrilla. During this project I was responsible for developing and implementing the level building processes, working with programmers to develop the shaders and terrain building tools, the creation of normal maps, textures, and materials, as well as the construction and some design of entire zones (zones were 512x512 meters). There were over 200 zones. With the help of my good friend Mike Julius we completed the reconstruction of the entire game in just over 8 months. | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Older and Misc Stuff |
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Here's some stuff I worked on at various studios and some personal stuff that I just hate to take out of my portfolio but it's so dated that it doesn't really hold up, except for in mobile games... maybe. The buildings are from Ghost Recon: Advanced Warfighter Multiplayer. They were all textured, but I didn't take screenshots of them in game engine for some reason... this was years ago, so it's ok. The texture maps are examples of hand painted textures for various things. The sci-fi stuff is from an art test that I passed, but bombed the interview on... lesson learned "some jokes aren't funny". Want to hear the story, email me :). There's a bunch of stuff from Men of Valor Vietnam (2015, inc.) in here too. The printing press was my second 3D model, and still one of my better ones :). But the most recent stuff in this archive are the beach scene from Rise of the Argonauts from (Liquid Entertainment, LLC). |
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WIPed Cream! |
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| Here's where you can look at my current personal WIP stuff. Some character creations, and other random things. Hope you enjoy! | ||||||||||||||||||||||||||||||||||||||||||||||||||
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| All content is property of the respective license holders, and is represented here with the expressed permission of said owners. Otherwise, the content has been released to the general public. If you have any questions about the content on this site, please email me dons@envartist.com -- Thanks for viewing my portfolio, and I look forward to hearing from you! |